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Brawl Dungeon

Function

Game Designer and Project Manager.

Project Type

Digital Game

Date

2024 - Current

Team Members

4 members

Party-game style platform fighting game where players must use each character's special ability to throw other players into traps, off the platform, or into the arms of the level's Boss. The game is currently in pre-production and will be developed for PC and consoles.

Role within the project: I helped develop the idea and the Game Design Document. I managed the team during the pre-project phase, aiming to deliver easy and addictive gameplay.

Result achieved: The game is still in the pre-production phase and adjustments to the Game Design Document are being made.

What I learned: Since it is a party-game, it is important to deliver content so that the player does not feel the game is repetitive, while at the same time delivering easy gameplay so that anyone can play. This is a challenge that forced me to review the mechanics to simplify them, make them accessible and at the same time fun.

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